A downloadable game for Windows

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Taking inspiration from games like Toss the Turtle and Burrito Bison, I present to you Sugar Crash. Take on the role of an inventive little mouse who has managed to create a portal into candyland. Launch yourself out of a cannon and into the fray as you see just how far and how big you can go as a mouse with a truly insatiable appetite attempts to devour everything in her path.

The game started out as a Weight Gaming Forum Jam entry but has evolved much past the original scope. It is currently in development and is planned to have some significant upgrades as it progresses. Some planned examples being a fleshed out multi pronged upgrade system, more varied enemy type unlocks, different zones/biomes like a chocolate city, and most ambitiously of all, supporter backed fully integrated alternate characters to launch.

Content Warning: This game contains Weight Gain Elements

'Controls': Most of the workshop buttons don't do anything yet, and there are no settings you can change currently. Click the Door to enter the workshop, click the cannon to enter the launch screen, and click the cannon again to fire the mouse. Hitting ESC closes the game along with manually selecting the title menu Exit button. Clicking the Credits window takes you to the Artist's Twitter.

If the character lands on a gummy she will eat it and bounce off. Colliding with a flying pixie stick will have her eat that and be given a horizontal speed boost. Colliding with a doughnut will slow her down and give her a high vertical launch angle. There are currently 5 total weight stages that can be reached if you manage to eat enough without stopping.

Dev Note: This is version 0.02, is currently being developed and is by no means the finished product but we wanted to share and get peoples opinions, ideas, and feedback.

Dev Note: Doughnuts can be snuck under without hitting them this is intentional, the game is endless this is also intentional, when the Mouse stops moving you will be taken back to the title menu this is intentional.

StatusIn development
PlatformsWindows
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorsHeftyTotem, CystalCore
Tags2D, Adult, Casual, fat, Furry, Godot, Singleplayer, toss, weightgain

Download

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Click download now to get access to the following files:

Sugar Crash V0.02 [Demo] (Windows File) 28 MB

Comments

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(+3)

Cool demo (v0.02). Observations/comments:

  1. The gameplay is so fast that you don't get a chance to see anything, I didn't know what half the things I was hitting were until the game finally slowed down after a while. Burrito Bison cheated a bit and had obstacles running the same direction as you, which might work here.
  2. No player input, though I assume you're probably gonna go Burrito Bison and do a slam attack, or do a Learn to Fly and have some kind of tilt to control a little.
  3. Was clicking blindly to find the buttons that worked. Might be worth slipping on some [PLACEHOLDER] signs on things that aren't implemented yet.
  4. The final size and shape is so... odd. I couldn't figure out what I was looking at, the belly obscures everything so well and your character spins so fast that it just looks like you're playing as a big black lumpy donut, heh.
(+2)

great concept, i played the tech demo twice, and it's pretty nice.

Windows throws out virus warning - FYI

(+2)

Seems like a good concept- looking forward to see how it develops. Unsure if there's supposed to be any sort of replayability in this build, but if I alt-tab it refreshes the game but fails to spawn anything when I launch again.

(1 edit) (+1)

This issue has been fixed. That is unfortunately a bit of jank with the current build. If you keep launching eventually some enemies show up though relaunching the game is more effective. Its a known bug. I'm glad you enjoy the concept though, Thank You!

The game refreshes when the Mouse stops moving, and I did totally forget about the entities not foxing themselves

(+1)

Toss Turtle and Burrito Bison you say?...
Interested. Loved playing those games.
Just make sure to take notes of the shops / upgrade system.
Not the sellout ads though! Unless you get that good and wish to have capitalist gains. Understandable.
Maybe I'll try once I see some more improvements.

We have been taking some rather extensive notes on the upgrade systems, trust me. That's part of the reason the menus aren't in the game, they need more care before they are really ready, but they are most definitely in the works. 
I personally hate ads and don't wish to put them in the game. The planned income aspect is through flat sales, donations, and cameo appearances/playable characters from supporter commissions.